TIPS FOR A COMPLETE EXPERIENCE
ROOM SELECTION:
– When choosing your next room, it’s a good idea to pay attention to the type of room (riddle room, psychological horror, action…etc.) to make sure it suits your personal tastes.
– It is also important to pay close attention to the (riddles) difficulty level of each room, depending on your experience, as this will determine a better flow of your overall experience.
– The number of people is also something you should pay attention to. Each room states the ideal number of people it feels it needs either to complete its challenges, or for everyone to be able to participate and watch the events. Choosing to participate in a room with fewer or more people than recommended may be possible in some rooms, but your experience will not be the same at your own risk.
INTRODUCTION:
Reading the description of each room before you go to it will help you to integrate more easily into its history and atmosphere. Pay close attention to the introduction, wherever it exists, because it explains basic things about how you should behave in the room, so that you can have a more complete experience based on the design of each room. (E.g. you should be quiet, you should avoid entities, or you should stay still).
RULES:
There are certain unwritten rules that every player should know before entering an escape room.
– You should treat the room and its objects with care and respect. Most locks and mechanisms you will encounter do not require force or violence to operate. Treat items that appear delicate and fragile with caution. Walk around the rooms with care and respect for the decorations. We do not climb or lean on objects.
– It is advisable to move around together unless the room, its flow or the puzzle requires separation.
– Light is our ally. It is best to follow it. We do not move in the dark for any reason. No matter how well you think you know the surrounding, don’t try to move because you certainly don’t know if a teammate or an actor is also moving, at the risk of bumping into each other or alone in the surrounding.
– The “presences” and “entities” in the rooms (as they have) are human beings. They will not eat you, kill you, or hurt you. They just do their job. They will chase you, scare you, isolate you. We do NOT throw objects at them, we do NOT push them, and we do NOT beat them to save ourselves. Getting belligerent and rude certainly doesn’t help your experience and you will most likely be observed. If you follow the instructions in the introduction, they will also be able to play their part better and you will have the experience each room wants you to have. (E.g. if in the introduction you are told to avoid the entities but you are sitting in the middle of the room looking at them you will not get a chance to see the full role of the entities).
ACTORS/ PERFORMERS:
Many rooms now have cinematic elements, through which we learn more about the story or a clue to a puzzle. It would be wise to keep a distance from the actors/performers so that they can complete it comfortably and safely.Don’t get involved in other things because you may miss the point of the story or a clue.
COOPERATION:
Escape Rooms is a group hobby. This means that within each room you will be expected to cooperate and help your teammates. The better communication you have as a team, the better experience you will have. It’s a good idea not to talk over each other and not to argue about whose idea is right. You can try both. You will avoid any nerves, tensions and you will save time and your experience will have a better flow.
AFTER GAME:
In the After Game you have the opportunity to discuss with each company about the experience you had. You can solve any questions about the story you didn’t understand or have them explain a riddle that wasn’t understood. It’s always a good idea to be honest, tell what you liked, and in a decent way, especially what you didn’t like. Only in this way will companies be able to improve.
REVIEW:
After each room you may called to rate your experience (optional). Your review will help other players in their choice of the next room. It is advisable to be as objective as possible and include a justification to make it more valid. It is important not to compare rooms with each other but to judge the experience you have in each room individually, because each room is unique and each has different things to offer to everyone.